How Scale All The Points Used To Make Lines/curves On A Canvas?
I am recording all the points drawn on a canvas via the mousedown and mousemove events. When the canvas is resized (for example, if it was 100w x 200h, and the user makes it 200w x
Solution 1:
I think your problem is you are applying the ratio twice to each point by modifying savedPoints[i]
AND savedPoints[i+1]
through the start
and end
objects. The next iteration, where i = i+1
, savedPoints[i]
will have already been modified once.
//The new ratios
var wRatio = canvas.width / oldWidth;
var hRatio = canvas.height / oldHeight;
//We need to scale and draw all our points
for ( var i = 0, last = savedPoints.length - 1; i < last; i++ ) {
var start = savedPoints[ i ];
var end = savedPoints[ i + 1 ];
var endx, endy, startx, starty;
//We're at a new line
if ( start === "stopline" ) continue;
//We're finishing a previous line
else if ( end === "stopline" ) {
i++;
continue;
}
//Resize them
startx = start.x * wRatio;
starty = start.y * hRatio;
endx = end.x * wRatio;
endy = end.y * hRatio;
//Start recording
context.beginPath();
//Move the "pen" to the point
context.moveTo( startx, starty );
//Make the connection of the "line" with our data (I draw the lines originally this way to make more "natural")
context.quadraticCurveTo( startx, starty, endx, endy );
//This doesn't work either
//context.lineTo( startx, starty, end.x, end.y );
//Draw the line
context.stroke();
}
for ( var i = 0, last = savedPoints.length - 1; i < last; i++ ) {
if (savedPoints[i] !== 'stopline') {
savedPoints[i].x *= wRatio;
savedPoints[i].y *= hRatio;
}
}
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