Adding Light To Scene Has No Effect
I was just starting to play around with Three.JS but I am stuck at the beginning. When I add a light to the scene, it has no effect. renderer = new THREE.WebGLRenderer() camera = n
Solution 1:
MeshBasicMaterial doesn't support lighting, you should change your material. A basic material supporting lighting is MeshLambertMaterial, I have updated your jsfiddle.
More detailed example: http://mrdoob.github.com/three.js/examples/canvas_lights_pointlights.html
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