Why Does My Website Crash In Ie?
Solution 1:
Here you go. It has something to do with your DirectX filter (probably what's doing the fades). Here's the stack, and EAX is NULL. Whatever the code is doing is trying to deref EAX:
CDXTFilterBehavior::_ClearSurface:
6C8E87E1 mov edi,edi
6C8E87E3 push ebp
6C8E87E4 mov ebp,esp
6C8E87E6 push ecx
6C8E87E7 mov eax,dword ptr [ebp+0Ch]
6C8E87EA mov ecx,dword ptr [eax] <--- EAX is NULL
> dxtrans.dll!CDXTFilterBehavior::_ClearSurface()
dxtrans.dll!CDXTFilterBehavior::_DrawUnfilteredElementLayers()
dxtrans.dll!CDXTFilterBehavior::_DrawElementWithProceduralSurfaces()
dxtrans.dll!CDXTFilterBehavior::_ExecuteFilterChain()
dxtrans.dll!CDXTFilterBehavior::Draw()
mshtml.dll!CPeerHolder::Draw()
mshtml.dll!CLayout::DrawClientLayers()
mshtml.dll!CDispContainer::DrawSelf()
mshtml.dll!CDispNode::Draw()
mshtml.dll!CDispContainer::DrawChildren()
mshtml.dll!CDispContainer::DrawSelf()
mshtml.dll!CDispNode::Draw()
mshtml.dll!CDispContainer::DrawChildren()
mshtml.dll!CDispContainer::DrawSelf()
mshtml.dll!CDispNode::Draw()
mshtml.dll!CDispContainer::DrawChildren()
mshtml.dll!CDispContainer::DrawSelf()
mshtml.dll!CDispNode::Draw()
mshtml.dll!CDispContainer::DrawChildren()
mshtml.dll!CDispContainer::DrawSelf()
mshtml.dll!CDispNode::Draw()
mshtml.dll!CDispContainer::DrawChildren()
mshtml.dll!CDispContainer::DrawSelf()
mshtml.dll!CDispNode::Draw()
mshtml.dll!CDispRoot::DrawEntire()
mshtml.dll!CDispRoot::DrawRoot()
mshtml.dll!CView::RenderView()
mshtml.dll!CDoc::OnPaint()
mshtml.dll!CServer::OnWindowMessage()
mshtml.dll!CDoc::OnWindowMessage()
mshtml.dll!CServer::WndProc()
user32.dll!_InternalCallWinProc@20()
user32.dll!_UserCallWinProcCheckWow@32()
user32.dll!_CallWindowProcAorW@24()
user32.dll!_CallWindowProcW@20()
user32.dll!_InternalCallWinProc@20()
user32.dll!_UserCallWinProcCheckWow@32()
user32.dll!_DispatchClientMessage@20()
user32.dll!___fnDWORD@4()
ntdll.dll!_KiUserCallbackDispatcher@12()
user32.dll!_NtUserDispatchMessage@4()
user32.dll!_DispatchMessageWorker@8()
user32.dll!_DispatchMessageW@4()
ieframe.dll!CTabWindow::_TabWindowThreadProc()
kernel32.dll!@BaseThreadInitThunk@12()
ntdll.dll!___RtlUserThreadStart@8()
ntdll.dll!__RtlUserThreadStart@8()
Perhaps you're removing an element from the DOM while the transform is still operating on it?
Solution 2:
I can suggest that you have to follow the "Divide and Conquer Strategy".
Remove all your javascript, and try to load it, if it fail the problem is with the code you have removed. Now add again "half" of the code that you have removed, if it didn't crash then the problems isn't in this half, if it crashes again then it is in the half you have added. Now you have to keep adding "half" of the remaining code when it works, or removing half of the code you have added if it fails. If you keep doing this eventually you will led to a piece of code that you can't divide and if added make IE crash.
This will not solve your bug but it may give you an idea where the real problem is.
Solution 3:
Going on from what @jeffamaphone was saying, if it is something to do with modifying the DOM then it might be worth moving your JavaScript from the <head> to just before the closing </body> tag.
I have had issues with IE before and the infamous Operation Aborted error and doing this helped fix that, but I appreciate that YMMV.
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